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Game Design Books Categories
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Game Design Books Categories
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Game Design Books Categories
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The Art of Game Design: A Book of Lenses (Paperback)
By:
Jesse Schell
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A Theory Of Fun For Game Design (Paperback)
By:
Ralph Koster
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Rules of Play: Game Design Fundamentals (Mit Press)
By:
Katie Salen Tekinbaş
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Level Up!: The Guide to Great Video Game Design (Paperback)
By:
Scott Rogers
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
By:
Tracy Fullerton
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Game Feel (Morgan Kaufmann Game Design Books)
By:
Steve Swink
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Challenges for Game Designers (Paperback)
By:
Brenda Brathwaite
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Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
By:
Jane McGonigal
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Designing Games: A Guide to Engineering Experiences (Paperback)
By:
Tynan Sylvester
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The Design of Everyday Things (Paperback)
By:
Donald A. Norman
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Game Mechanics: Advanced Game Design (Paperback)
By:
Ernest Adams
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Blood, Sweat, and Pixels (Kindle Edition)
By:
Jason Schreier
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Characteristics of Games (Hardcover)
By:
George Skaff Elias
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Homo Ludens: A Study of the Play Element in Culture (Paperback)
By:
Johan Huizinga
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The Kobold Guide to Board Game Design (Paperback)
By:
Mike Selinker
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Flow: The Psychology of Optimal Experience (Paperback)
By:
Mihály Csíkszentmihályi
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Game Programming Patterns (Paperback)
By:
Robert Nystrom
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An Architectural Approach to Level Design (Paperback)
By:
Christopher W. Totten
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
By:
Celia Hodent
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Designing Virtual Worlds (Paperback)
By:
Richard Bartle
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Fundamentals of Game Design (Paperback)
By:
Ernest Adams
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
By:
Evan Skolnick
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
By:
Anna Anthropy
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Uncertainty in Games (Playful Thinking)
By:
Greg Costikyan
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Advanced Game Design: A Systems Approach (Paperback)
By:
Michael Sellers
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How Games Move Us: Emotion by Design (Playful Thinking)
By:
Katherine Isbister
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100 Principles of Game Design (CD-ROM)
By:
Wendy Despain
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
By:
Christopher W. Alexander
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
By:
David Kushner
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Persuasive Games: The Expressive Power of Videogames (Hardcover)
By:
Ian Bogost
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Chris Crawford on Game Design (Paperback)
By:
Chris Crawford
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms (Paperback)
By:
Geoffrey Engelstein
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Spelunky (Boss Fight Books, #11)
By:
Derek Yu
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The Ultimate Guide to Video Game Writing and Design (Paperback)
By:
Flint Dille
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The Game Narrative Toolbox (Focal Press Game Design Workshops)
By:
Tobias Heussner
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The Well-Played Game: A Player's Philosophy (Hardcover)
By:
Bernie DeKoven
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback)
By:
George Kalmpourtzis
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Man, Play and Games (Paperback)
By:
Roger Caillois
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
By:
Justin Gary
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Extra Lives: Why Video Games Matter (Hardcover)
By:
Tom Bissell
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Half-Real: Video Games Between Real Rules and Fictional Worlds (Hardcover)
By:
Jesper Juul
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Level Design: Concept, Theory, and Practice (Paperback)
By:
Rudolf Kremers
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The Game Design Reader: A Rules of Play Anthology (Mit Press)
By:
Katie Salen
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The Grasshopper: Games, Life and Utopia (Paperback)
By:
Bernard Suits
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What Video Games Have to Teach Us About Learning and Literacy (Paperback)
By:
James Paul Gee
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Character Development and Storytelling for Games (Game Development Series)
By:
Lee Sheldon
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Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
By:
Sid Meier
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Understanding Comics: The Invisible Art (Paperback)
By:
Scott McCloud