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Game Programming Books Categories
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Game Programming Books Categories
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Game Programming Patterns (Paperback)
By:
Robert Nystrom
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Game Engine Architecture (Hardcover)
By:
Jason Gregory
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Game Programming Gems (Hardcover)
By:
Mark DeLoura
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Game Programming Gems 2 (Hardcover)
By:
Mark DeLoura
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Game Programming Gems 3 (Hardcover)
By:
Dante Treglia
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
By:
Sanjay Madhav
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Game Programming Gems 4 (Hardcover)
By:
Andrew Kirmse
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Game Programming Gems 6 (Hardcover)
By:
Mike Dickheiser
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Game Coding Complete (Paperback)
By:
Mike McShaffry
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Real-Time Rendering, Third Edition (Hardcover)
By:
Tomas Akenine-Möller
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Game Programming Gems 8 (Hardcover)
By:
Adam Lake
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Game Programming Gems 7 (Hardcover)
By:
Scott Jacobs
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Game Programming Gems 5 (GAME PROGRAMMING GEMS SERIES)
By:
Kim Pallister
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Programming Game AI by Example: . (Paperback)
By:
Mat Buckland
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AI Game Programming Wisdom (Hardcover)
By:
Steve Rabin
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Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
By:
Ian Millington
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
By:
Eric Lengyel
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
By:
David H. Eberly
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Level Up!: The Guide to Great Video Game Design (Paperback)
By:
Scott Rogers
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Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming (Paperback)
By:
André LaMothe
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
By:
Christer Ericson
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Game Engine Black Book, Wolfenstein 3D (Hardcover)
By:
Fabien Sanglard
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A Theory Of Fun For Game Design (Paperback)
By:
Ralph Koster
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3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
By:
Fletcher Dunn
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Hardcover)
By:
David H. Eberly
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Best of Game Programming Gems (Hardcover)
By:
Mark DeLoura
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Game Engine Gems 2 (Hardcover)
By:
Eric Lengyel
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Game Engine Gems 1 (Hardcover)
By:
Eric Lengyel
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Game Engine Black Book: Doom (Paperback)
By:
Fabien Sanglard
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The Art of Game Design: A Book of Lenses (Paperback)
By:
Jesse Schell
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Game Physics Engine Development (Series In Interactive 3D Technology)
By:
Ian Millington
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Multiplayer Game Programming: Architecting Networked Games (Game Design)
By:
Josh Glazer
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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C (Paperback)
By:
André LaMothe
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AI Techniques for Game Programming (Paperback)
By:
Mat Buckland
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Data Structures for Game Programmers (Premier Press Game Development) with CD-ROM
By:
Ron Penton
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Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds (Hardcover)
By:
J.C. Herz
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Supercade: A Visual History of the Videogame Age 1971-1984 (Hardcover)
By:
Van Burnham
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The Untold History of Japanese Game Developers: Volume 1 (Werewolves of Yosemite Book 2)
By:
John Szczepaniak
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MUD Game Programming (Game Development)
By:
Ron Penton
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Real-Time Strategy Game Programming Using MS DIRECTX 6.0 (Wordware Game Developer's Library)
By:
Mickey Kawick
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The Making of Prince of Persia (Kindle Edition)
By:
Jordan Mechner
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Fundamentals of Game Design (Paperback)
By:
Ernest Adams
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Core Techniques and Algorithms in Game Programming (Paperback)
By:
Daniel Sanchez-Crespo Dalmau
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AI Game Programming Wisdom 4 (Hardcover)
By:
Steve Rabin
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AI Game Programming Wisdom 2 (Hardcover)
By:
Steve Rabin
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AI Game Programming Wisdom 3 (Hardcover)
By:
Steve Rabin
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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3D Technology)
By:
James M. Van Verth
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C++ For Game Programmers (Game Development Series)
By:
Mike Dickheiser